#pragma once

#include "IGameState.h"

class CWinState : public IGameState
{
	int m_nBGImage;
	int m_nBGMusic;
	float m_fTimer;
	float m_fLength;

	CWinState();
	CWinState(const CWinState&);
	CWinState& operator=(CWinState&);
	~CWinState();

public:

	static CWinState* GetInstance();
	bool DeleteInstance();

	void Enter();
	bool Input();
	void Update(float fDelta);
	void Render();
	void Exit();
};